Forgottn Global Moderator Aerial Ace[M:0:0:][M:0] member is offline
Joined: May 2007 Gender: Male Posts: 299 Location: In Front of You Karma: 0
TM Shop « Thread Started on May 6, 2007, 12:22pm »
Rules 1. Make a new thread to role play it out 2. A staff member will act as the shop keeper 3. You do not have to be in Shade Town to buy, it'll just seem like you're there. 4.Request the TM you wish to buy and we will set a price on it
($1500)01 - Focus Punch (Fighting) - Attacks after turn is over. Flinches if hit. ($1500)02 - Dragon Claw (Dragon) - Attacks ($1250)03 - Water Pulse (Water) - Attacks + 10% chance of confusion ($1000)04 - Calm Mind (Psychic) - Raise SP Attack and SP Def ($1000)05 - Roar (Normal) - Forces trainer to switch Pokemon. Also can be used to flee from wild Pokemon. ($1000)06 - Toxic (Poison) - Poisons enemy, it gets stronger every time. ($1250)07 - Hail (Ice) - Weather changes to hail and every pokemon except ice, gets hit. ($1200)08 - Bulk Up (Fighting) - Boosts Attack and Defense ($1250)09 - Bullet Seed (Grass) - Fires a shower of seeds ($1000)10 - Hidden Power (???) - Type and power depend on pokemon ($1250)11 - Sunny Day (Fire) - Weather changes to sunny, and boosts fire based moves. Solarbeam doesn't have to charge. ($1000)12 - Taunt (Normal) - Taunts foe in attack moves ($1500)13 - Ice Beam (Ice) - Attacks + 10% chance of freezing ($2500)14 - Blizzard (Ice) - Attacks + 10% chance of freezing ($2500)15 - Hyper Beam (Normal) - Attacks and then the pokemon must rest. ($1000)16 - Light Screen (Psychic) - Lowers opponent's SP Attack Damage ($1250)17 - Protect (Normal) - Prevents Attacks ($1250)18 - Rain Dance (Water) - Weather changes to rain, and boosts water based moves. Electric attacks cannot miss. ($2500)19 - Giga Drain (Grass) - Half of the damage inflicted is drained into the pokemon ($1000)20 - Safeguard (Normal) - Prevents all status problems from happening in the entire group. ($1250)21 - Frustration (Normal) - The more the pokemon hates you, the stronger this attack becomes. ($2500)22 - Solarbeam (Grass) - Charges, and then attacks. ($1500)23 - Iron Tail (Steel) - Attacks + 10% chance of lowering opponents defense ($1500)24 - Thunderbolt (Electric) - Attacks + 10% chance of paralysis ($2500)25 - Thunder (Electric) - Attacks + 10% chance of paralysis ($2500)26 - Earthquake (Ground) - Attacks. If foe is using dig, damage is doubled. ($1250)27 - Return (Normal) - The more the pokemon loves you, the stronger this attack becomes. ($1000)28 - Dig (Ground) - Digs underground and then attacks. ($2500)29 - Psychic (Psychic) - Attacks + 10% chance of lowering opponents defense ($2500)30 - Shadow Ball (Ghost) - Attacks + 20% chance of lowering opponents defense. ($1250)31 - Brick Break (Fighting) - Attacks. If Light Screen or Reflect is up, it will destroy it. ($1000)32 - Double Team (Normal) - Boosts Evasion. ($1000)33 - Reflect (Psychic) - Lowers opponent's attack damage ($1500)34 - Shock Wave (Electric) - A never miss move. ($1500)35 - Flamethrower (Fire) - Attacks + 10% chance of burning foe ($1250)36 - Sludge Bomb (Poison) - Attacks + 30% chance of poisoning ($1250)37 - Sandstorm (Rock) - Weather changes to sandstorm. All pokemon get hit except rock, ground, and steel type pokemon. ($2500)38 - Fire Blast (Fire) - Attacks + 10% chance of burning foe ($1250)39 - Rock Tomb (Rock) - Attacks + Lowers Speed ($2500)40 - Aerial Ace (Flying) - A never miss attack ($1250)41 - Torment (Dark) - Makes opponent unable to use the same attack twice. ($1250)42 - Facade (Normal) - Doubles attack if burned, Poison, Paralyzed ($1000)43 - Secret Power (Normal) - The effect is determined by the environment. ($1250)44 - Rest (Psychic) - The user heals and then falls asleep. ($1500)45 - Attract (Normal) - Makes the opposite gender less likely to attack (50%) ($1000)46 - Thief (Dark) - A chance of taking the opponents held item ($1500)47 - Steel Wing (Steel) - Attacks + 10% chance of raising user's defense ($1000)48 - Skill Swap (Psychic) - Switches abilities with foe ($1000)49 - Snatch (Dark) - Steal the effect of the oppenents next move ($1500)50 - Overheat (Fire) - Attacks, but lower in power every time ($1500)51 - Roost (Flying) - Restores half of you max hp. ($1500)52 - Focus Blast (Fighting) - Attacks + Chance to lowers speed ($1500)53 - Energy Ball (Grass) - Attacks + Chance to lower speed ($1000)54 - False Swipe (Fighting) - Attacks, but always leaves at least 1 hp ($1250)55 - Brine (Water) - Power doubles if hp is less than half ($1000)56 - Fling (Dark) - Hurls held item, dmg depends on the item ($1500)57 - Charge Beam (Electric) - Attacks + Chance to raise SP Attk ($1000)58 - Endure (Normal) - Attacks, always leaves at least 1 hp ($1500)59 - Dragon Pulse (Dragon) - Attacks ($1500)60 - Drain Punch (Fighting) - Half of the inflicted damaged is restored to user's HP ($1500)61 - Will-o-Wisp (Fire) - Burns the foe, does not attack ($1250)62 - Silver Wind (Bug) - Attacks + May raise abilities ($1000)63 - Embargo (Dark) - Prevents foe from using held items ($1250)64 - Explosion (Normal) - Attacks, but kills itself ($1500)65 - Shadow Claw (Dark) - Attacks + High chance to crit ($1500)66 - Payback (Dark) - Damage doubles if opponent attacks first ($1250)67 - Recycle (Normal) - Recycles a used item for one more use ($1500)68 - Giga Impact (Normal) - Attacks for massive damage. Cannot attack second turn ($1250)69 - Rock Polish (Rock) - Raises Speed massively ($1000)70 - Flash (Normal) - Lowers foe's accuracy ($1500)71 - Stone Edge (Rock) - High chance to get a critical hit ($1500)72 - Avalanche (Ice) - Power doubles if opponent attacks first ($1000)73 - Thunder Wave (Electric) - Paralyzes foe ($1250)74 - Gyro Ball (Steel) - Power depends on foe's speed ($1250)75 - Swords Dance (Normal) - Greatly Raises Attack Power ($1250)76 - Stealth Rock (Rock) - Causes damage when opponent switches pokemon ($1000)77 - Psych Up (Normal) - Copies the foe's effects and gives to the user ($1000)78 - Captivate (Normal) - If the foe is the opposite gender of the user, then the foe's special attack will be lowered ($1500)79 - Dark Pulse (Dark) - Attacks + Chance to flinch foe ($1500)80 - Rock Slide (Rock) - Attacks + Chance to flinch foe ($1500)81 - X-Scissor (Bug) - Attacks ($1250)82 - Sleep Talk (Normal) - Uses a random move in its own moveset while asleep ($1000)83 - Nature Gift (Normal) - The power of the move depends on the held berry ($1250)84 - Poison Jab (Poison) - Attacks + Chance to poison ($1250)85 - Dream Eater (Psychic) - Half of the inflicted damaged is restored to user's HP. This attack only works while the foe is asleep ($1250)86 - Grass Knot (Grass) - Power depends of foe's weight ($1000)87 - Swagger (Normal) - Raises foe's attack, but causes confusion ($1250)88 - Pluck (Flying) - Power doubles if holding a berry ($1250)89 - U-Turn (Bug) - User switches automatically after the attack ($1250)90 - Subsitute (Normal) - Creates a substitute using 1/4 of user's Max HP ($1500)91 - Flash Cannon (Steel) - Attacks + Chance to lower foe's SP Attack ($1250)92 - Trick Room (Psychic) - Slower Pokemon attack first for 5 turns